Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green.

Could Apple's new spaceship campus be the greenest building on the planet? It will be, according to CEO Tim Cook, who made the bold statement at a Climate Week NYC event last week. "It'll be the center of innovation and it's something that our employees want and that we want," said Cook. In other tech news, a trio of 16-year-old Irish girls took the top prize at the Google Science Fair 2014 for developing a project that will combat the global food crisis. The project aims to provide a solution to low crop yields by pairing a nitrogen-fixing bacteria that naturally occurs in the soil with cereal crops it does not normally associate with, such as barley and oats. Speaking of Google, the search giant just ended its relationship with the American Legislative Exchange Council (ALEC), a shadowy organization that writes industry-friendly bills for conservative legislators. The reason? Google Chairman Eric Schmidt says that the group is "literally lying" about climate change.

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Google's Nexus line has long stood as the company's ideal vision of its widely adopted, open-source Android operating system. The devices, be they smartphones, tablets or even one-off media streamers, are built in conjunction with select hardware partners and represent an ideal marriage of tech specs with an unadulterated version of Android. It's Google's way of dealing with fragmentation (read: skinned versions) in the mobile OS market it created; a reference mark for manufacturers to aspire to, so to speak.

On the tail of the original Android handset's sixth anniversary and in the run-up to whatever new Nexuses come next, we take a look back at the hardware path that's been Google's gold standard for Android.

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This past Saturday, I found myself in the front row of what felt like an old-time revival, only instead of religious zealots, I was surrounded by roughly 800 disciples of virtual reality. Onstage at the inaugural Oculus Connect VR developer conference, the high priests of the medium, Palmer Luckey, Brendan Iribe, Michael Abrash and John Carmack preached the gospel of presence -- the Holy Grail of virtual reality. Presence is a simple concept to grok once you've experienced it, though describing the feeling can be difficult. Essentially, presence is shorthand for what results when you fool the human brain into perceiving a virtual world as it does the real one.

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The annual Tokyo Game Show has just wrapped up, and while there weren't any major console announcements, we still had our fair share of memorable moments on the show floor. On top of trying several different virtual reality demos, we also watched Japanese girls giggle away at a romance simulation booth, and we even bumped into Japanese porn stars without realizing who they were at the time. Check out our list of TGS highlights in the gallery below.

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There was no shortage of VR headsets at the Tokyo Game Show this year -- but that didn't stop the lines forming endlessly over the weekend. Hidden, at least slightly, in Hall 8 was Cyberith, demonstrating their now successfully crowdfunded VR gaming mat, the Virtualizer. It pairs a second-generation Oculus Rift headset with three different sensor arrays, which, with the assistance of a low-friction mat and some "rental socks" from the Cyberith team, we got to test it out. How does it work and (most importantly) when can the rest of you play it? Well, for the latter, a commercial product is planned for launch in 2015 and for the former, we'll let the founders do some of the explaining in a quick video after the break. We'll fill you in on the rest.

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Aether's Cone speaker is a fresh spin on music streaming

The first HiFi I had all to myself was a hand-me-down Sony music center (something like this). It was a mix of faux-wood panels and brushed metal, with three media options: cassette, vinyl and radio. Then the '90s mainstay "all-in-one" HiFi (and CD!) became my main music hub for many years. These days, it's a very different game. If you're not running a networked system, connected to your favorite streaming services, then, frankly, you're doing it wrong. But, what if you don't want an all-encompassing solution from the likes of Sonos or Bang & Olufsen? You could go with Bluetooth speakers, but that's a whole different proposition altogether (and a bit of a minefield). Then there's the Cone by Aether. It's portable, networked and works with streaming services. At $400 (the same price as Sonos' Play:5 speaker), it's going to have to have a few tricks up it's sleeve to lure in potential buyers. I have a fairly large gap in my music room though -- can this fill it?

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I'm a late Wednesday afternoon tweeter. It's not a characteristic I'd necessarily include on any of my dating app profiles, but it accurately sums up my online behavior nonetheless. I'm also a tremendous neurotic (which should come as no surprise to anyone who knows me well) who embraces self-expression, challenges and change. I'm that personality pie chart you see up above. I'm an open book, or at least my Twitter profile is to IBM.

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Microsoft To Acquire Maker Of Popular Minecraft Game For 2.5 Billion

Microsoft announced this week that it's buying hugely popular game franchise Minecraft for $2.5 billion. For that money, Microsoft gets rights to the game and ownership of its Stockholm, Sweden-based development studio, Mojang. It doesn't retain the company's founders or Minecraft's infamously outspoken creator, Markus "Notch" Persson.

Does that sound like a lot, $2.5 billion? Well, it is in human dollars, but not so much when you're Microsoft and you've got $85 billion in "cash, cash equivalents and short-term investments." Regardless of the fact that this week's deal only cost Microsoft around 3 percent of that, here's the real kicker (in the form of a statement from Microsoft): "Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis." Woof, that's a doozy of a sentence right there.

Here's the translation: Microsoft expects the purchase of Minecraft/Mojang to make it a lot of money. And that is why Microsoft bought Minecraft.

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​Who doesn't love adventure? Or, at the very least, the idea of it. I won't lie -- that's what appeals to me most about action cameras: It's the potential adventures they promise. The scuba diving trip you haven't taken yet, or the white water rafting you've yet to enjoy. With a dedicated action camera, you're one step closer to making it happen. Like getting some fancy new trainers to spark off that exercise kick.

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