BitSummit has been at the forefront of Japan's independent gaming scene for the past two years, hosting an event that shows off projects from small studios and industry veterans alike, plus live music and an awards show. Last year's showcase attracted 5,000 fans and 130 game developers, including Mega Man designer Keiji Inafune, Epic Games, Sony and Microsoft.

For the 2015 show, BitSummit has partnered with four studios -- 17-Bit, Vitei, Q-Games and Pygmy Studio -- to establish the Japan Independent Games Aggregate, which will oversee all event planning. Plus, one of the leading indie-game promotion houses in the Western world, Indie Megabooth, will help organize BitSummit 2015, lending it an extra layer of delicious credibility. Indie Megabooth President and CEO Kelly Wallick joins JIGA on its board of advisers, and she spoke with us briefly about the new collaboration.

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The NCAA men's basketball tournament is down to its Final Four, and this weekend we'll find out which two move on to the championship game. Of course, we'll be glued to the couch watching Interstellar on Blu-ray. The film will even bring its IMAX sequences home The Dark Knight-style, pushing black bars aside to fill up the 16:9 screen. On TV, AMC's Mad Men begins to run its final few episodes, while we also have the season finale of Archer on FX. PS4 gamers can check out a new Metroid-ish shooter called Axiom Verge, while on Xbox One the free MMO Neverwinter is launching. Look after the break to check out each day's highlights, including trailers and let us know what you think (or what we missed).

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We trotted out some truly precious puppies to announce the winners of this year's Readers' Choice Awards, but now it's time to get down to business. As we do every year, we tasked our editor's with the monumental feat of sifting through the previous year's biggest innovations to select the absolute best in show. While there's some crossover with our Readers' Choice winners (sorry Fire phone), there were a few notable exceptions. But you'll have to check out the gallery below to find out what made the cut.

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Remember the Sony-published video magazine PlayStation Underground? Well, it's back after a 14-year hiatus, and like so much of the video world, it's gone digital and now exists as a YouTube show. A post on the PlayStation Blog says that new episodes should publish twice a month, with a plan to change that to once a week in the future. The first show is all about developer Harmonix's Amplitude revamp, with the PS Blog crew playing and talking about the game with studio publicist Nick Chester. In its initial run, Underground snagged interviews with David Jaffe (Twisted Metal) and father of the PlayStation, Ken Kutaragi, so expecting to see some pretty big names grace the new show's couch doesn't seem too far fetched. And unless Amplitude appears on the PlayStation Store tonight, the original release window was this March, Underground's 21-minute clip below is probably your best chance at peeping new game-play for now.

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Nowadays, most TV networks offer live and on-demand content through mobile apps, including their own and those from service providers like Time Warner Cable, Dish and DirecTV. Today, just as ABC and others have done, BET is set to start broadcasting live on its iOS and Android applications, making it easy for fans of the channel to keep up with their favorite shows while on the go. The BET NOW app has served up access to on-demand programming for quite some time, but the addition of a live video feed will likely put a smile on the face of BET viewers.

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Good riddance Music Unlimited; welcome to the party, PlayStation Music. The Spotify-powered music service goes live on PlayStation devices in 41 nations starting today. As we've reported previously, this means even if you're listening to Spotify's free, ad-supported tier you can listen to your favorite playlists in-game. Whether or not your top Drake songs work as well for bounty runs in Destiny as they do for Saturday morning cleaning is another matter entirely, though. And Xbox fans? For now, there's a 40-page thread on the Spotify forums where you can make a case for the app coming to your console of choice -- alas, that's not likely to happen in the immediate future it seems.

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The Walking Dead

If you were intrigued by PlayStation Vue as a substitute for cable TV but refused to sign up until you could watch The Walking Dead, it's time to hop aboard. Sony has added AMC Networks to Vue's channel roster, giving you AMC proper as well as IFC, Sundance and WEtv. Be prepared to pony up if you just have to catch Portlandia, though -- while you'll get AMC and WEtv in the base Access package, IFC and Sundance are only available if you've subscribed to Core or Elite. This certainly isn't the best deal if you care about AMC or IFC above all else (Sling TV offers it as part of its $20 bundle), but it'll make Vue a better value for your cord-cutting dollar.

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Nintendo's Legend of Zelda game in development for Wii U is no longer due out in 2015, producer Eiji Aonuma announced in a video (embedded after the break) today. "I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority," Aonuma says. "Instead, our priority is to make it the most complete and ultimate Zelda game. I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support."

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Take the edge off of a full work week with a bit of Super Mario 64, available for download or playable right in your browser thanks to ingenious Unity developer Roystan Ross. He calls it Super Mario 64 HD, and it features the original game's first level, "Bob-Omb Battlefield." Ross promises that everything is just as players of the 1996 game will remember, with a few exceptions, including no red coins and no Big Bob-Omb. But, it's still Super Mario 64 in your browser (not your Bowser). Happy Friday, indeed!

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Valve, the company that spawned Steam, Team Fortress 2, Portal and Half-Life, will hand out dev kits of its Vive virtual reality headset to select developers at no cost, company spokesperson Doug Lombardi tells Ars Technica. Valve plans to launch a new site next week where developers, big and small, can sign up to potentially score an early version of the Vive. There are no firm guidelines determining which studios will actually get a dev kit, the site reports, and it's unclear how many are up for grabs in this freebie round.

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Among the many improvements of moving to a new console generation, the Xbox One left a few features from the Xbox 360 behind. Now, Microsoft is testing a preview for its April update that brings back one of the most requested features: voice messages. As annoying as voicemail can be on a phone, simply saying a quick message while trying to coordinate a raid in Destiny can often be faster than typing it with a controller or even the SmartGlass app. One more bonus? The voice messages will work across Xbox One and Xbox 360. The software update with the feature is already available to preview members, check after the break for more details and a demo video.

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Ten years ago, multiplayer-only games went through a severe identity crisis. More people than ever were gaming together, but they were increasingly playing online only. The small-stakes joy of twitchy experiences like Street Fighter II and Super Off Road, games meant to be played in short sessions preferably in the same room, weren't feasible anymore. Video games have always been expensive to make, so multiplayer modes had to either come packaged with other content -- consider Halo's famed multiplayer tucked alongside its single-player story -- to flesh them out or be custom built to serve hardcore players meeting up on the internet, a la Team Fortress 2, Valve's modern-day equivalent to the easy-access multiplayer of yore.

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Google and its video game studio, Niantic Labs, are adding another layer to their augmented reality app, Ingress, by bringing it to TV, The Information reports. In Ingress, players travel -- in physical reality -- to marked locations called "portals," and they hack and defend those positions using iOS and Android devices, including Android Wear. It's a lot of mystery, stealth and geolocation wrapped in a sci-fi vibe, and players are meant to feel like operatives in world-changing missions. Plus, the app has been downloaded more than 10 million times since launching in 2012. Yeah, that sounds like it could make for a fairly entertaining TV show.

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Being an enormous fan of From Software, the truly insane studio behind PS4's new gothic role-playing game Bloodborne, I imported Demon's Souls from Hong Kong back in 2009. No one knew anything about it at that point, but I learned quick: the game is vicious, cruel and devoid of altruistic design. It punished me repeatedly, so when Dark Souls and Dark Souls II cemented the series as a deep, dark well of mystery that will never help you, I gave up. Now that successor Bloodborne has arrived, I'm ready to try again. Join me as I blindly embrace its brutality for the first time on today's stream.

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